Za_cH12

Russia
On FACEIT since 2024 77 matches tracked 54 matches in 30 days
ELO ▲ 110
2,032
30-day peak: 2,127
Rank EU
#221,121
Russia #62,494 in Russia
Last updated:

How does Za_cH12 play?

Rating 1.03 K/R 0.74 ADR 79.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 14x 4K, 0 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 18%−17 pp · Ø 35% better than 1%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Za_cH12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
24 matches · 42% win rate
On Mirage −26 ELO
27 matches · 56% win rate

Za_cH12 loses the most ELO in match 1 of the day: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 67%
0.76 better than 61%
80.8 better than 52%
1.06 better than 63%
39% of 103 duels better than 3%
31% of 16 situations better than 29%
Dust 218
50% better than 44%
0.67 better than 18%
72.8 better than 13%
0.95 better than 22%
46% of 59 duels better than 22%
18% of 11 situations better than 7%
Anubis15
47% better than 32%
0.75 better than 56%
77.1 better than 29%
1.02 better than 46%
54% of 67 duels better than 65%
50% of 8 situations better than 80%
Nuke7
86% -
0.88 -
90.4 -
1.19-
80% of 15 duels -
33% of 3 situations -
Ancient6
67% -
0.74 -
90.1 -
1.04-
55% of 22 duels -
29% of 7 situations -
Cache3
33% -
0.57 -
67.5 -
0.82-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Za_cH12 plays

Across 77 matches Za_cH12 averages K/R 0.74, ADR 79.6 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 18%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 0 aces. Za_cH12 loses the most ELO in match 1 of the day (−51 ELO, win rate 42%). Things go best in match 2 of the day (+2 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +2 ELO. Last 30 days: 54 matches, win rate 48%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.