Za3eM11

Palestine
190 matches tracked 62 matches in 30 days
Last updated:

How does Za3eM11 play?

Rating 1.03 K/R 0.73 ADR 82.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.7
Knife kills 5 in 190 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 26x 4K, 3 aces in 147 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 50%+14 pp · Ø 36% better than 99%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 96%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether Za3eM11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
52 matches · 37% win rate
From match 5 of the day −42 ELO
35 matches · 34% win rate
On Thursdays −33 ELO, win rate 27%

Za3eM11 loses the most ELO on Mirage: −117 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.55 · Cache

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
37% better than 11%
0.76 better than 74%
85.3 better than 82%
1.05 better than 74%
56% of 230 duels better than 83%
47% of 36 situations better than 76%
Dust 239
56% better than 71%
0.73 better than 57%
85.4 better than 81%
1.06 better than 74%
46% of 202 duels better than 28%
38% of 24 situations right on the average
Inferno26
73% better than 98%
0.72 better than 56%
81.4 better than 64%
1.04 better than 67%
50% of 103 duels right on the average
59% of 17 situations better than 90%
Anubis23
48% better than 37%
0.71 right on the average
80.7 better than 59%
0.99 better than 47%
48% of 113 duels better than 39%
60% of 20 situations better than 93%
Cache18
50% -
0.82 -
91.8 -
1.21-
53% of 77 duels -
60% of 10 situations -
Ancient17
47% better than 37%
0.65 better than 13%
75.0 better than 21%
0.95 better than 33%
48% of 67 duels better than 37%
45% of 11 situations better than 68%
Nuke12
42% -
0.61 -
71.4 -
0.83-
45% of 60 duels -
29% of 7 situations -
Vertigo3
0% -
0.71 -
82.4 -
0.94-
45% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Za3eM11 plays

Across 190 matches Za3eM11 averages K/R 0.73, ADR 82.9 and a rating of 1.03. Biggest strength: Utility hit rate at 50%, better than 99% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 22% of level 7 players. Averages 16.4 kills per match with 41% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 83 of 190 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 147 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. Za3eM11 loses the most ELO on Mirage (−117 ELO, win rate 37%). Things go best on Inferno (+51 ELO, win rate 73%). Match no. 1 of the day goes best: 57% win rate, −29 ELO. Last 30 days: 62 matches, win rate 40%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.