Z_3R0_0

Turkey
247 matches tracked
Last updated:

How does Z_3R0_0 play?

Rating 0.97 K/R 0.72 ADR 81.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 14%−9 pp · Ø 23% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.9
Knife kills 13 in 247 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 51%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 83%
4Ks and aces 29x 4K, 6 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 55%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 15%
Deaths per round 77%+5 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.8, Headshots −2 pp, Win rate −12 pp, ELO −191

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −91 ELO
93 matches · 43% win rate
On Ancient −68 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −79 ELO, win rate 41%
On Sundays +5 ELO, win rate 40%

Z_3R0_0 loses the most ELO from match 5 of the day: −91 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 71%
0.70 better than 44%
81.4 better than 65%
0.95 better than 38%
43% of 429 duels better than 16%
47% of 30 situations better than 79%
Mirage66
50% right on the average
0.78 better than 81%
87.0 better than 88%
1.04 better than 72%
50% of 408 duels better than 54%
35% of 37 situations better than 46%
Inferno38
42% better than 25%
0.67 better than 36%
76.9 better than 43%
0.90 better than 25%
46% of 241 duels better than 32%
27% of 22 situations better than 28%
Nuke33
52% better than 43%
0.78 better than 72%
87.2 better than 82%
1.06 better than 69%
58% of 219 duels better than 83%
29% of 17 situations better than 21%
Ancient22
50% right on the average
0.61 better than 7%
68.4 better than 6%
0.82 better than 7%
43% of 112 duels better than 18%
25% of 12 situations better than 22%
Anubis17
47% better than 38%
0.68 better than 34%
83.2 better than 70%
0.91 better than 23%
52% of 112 duels better than 63%
33% of 9 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How Z_3R0_0 plays

Across 247 matches Z_3R0_0 averages K/R 0.72, ADR 81.8 and a rating of 0.97. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 12% of level 6 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 68 matches. In 83 of 247 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 195 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. Z_3R0_0 loses the most ELO from match 5 of the day (−91 ELO, win rate 43%). Things go best in match 2 of the day (+71 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +71 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −5.8, Headshots −2 pp, Win rate −12 pp, ELO −191. Last 30 days: 9 matches, win rate 67%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.