Z_1rk
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average23% of 1v2s won and so slightly above the average (20%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.90 (at the start 1.06). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 87.8. Last 3 months: 70.4 (at the start 87.8). Clearly below the average (79.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 41% (at the start 40%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 57%). Right on the average (49%).
Best month: October 2026 with 1,779. Last 3 months: 1,779 (at the start 1,045).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Z_1rk loses the most ELO on Mirage: −23 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Ancient
- Highest rating in a match: 2.12 · Ancient
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How Z_1rk plays
Across 99 matches Z_1rk averages K/R 0.67, ADR 73.9 and a rating of 0.93. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 27 of 99 matches the rating was 1.10 or higher (27%), in 49 it was below 0.90. In 78 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Z_1rk loses the most ELO on Mirage (−23 ELO, win rate 50%). Improved over the last three months: ELO +734. Got weaker: K/R −0.12, Rating −0.16, ADR −17.4, Win rate −8 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 12 matches, win rate 42%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.