ZZEUSSS12

Mongolia
58 matches tracked 18 matches in 30 days
Last updated:

How does ZZEUSSS12 play?

Rating 1.02 K/R 0.72 ADR 81.7 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.0
Knife kills 5 in 58 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 64%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 4x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +5.0
= Stayed the same
K/R at 0.73, Rating at 1.01
▼ Got worse
Headshots −14 pp, Win rate −11 pp, ELO −273

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −30 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.70 · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.82 -
87.8 -
1.16-
61% of 76 duels -
50% of 8 situations -
Dust 212
50% -
0.65 -
77.8 -
0.92-
63% of 52 duels -
50% of 4 situations -
Ancient8
88% -
0.74 -
82.8 -
1.06-
44% of 43 duels -
0% of 1 situations -
Anubis7
86% -
0.84 -
87.3 -
1.25-
65% of 26 duels -
17% of 6 situations -
Inferno7
57% -
0.72 -
82.5 -
0.99-
47% of 43 duels -
29% of 7 situations -
Nuke6
0% -
0.59 -
73.4 -
0.82-
46% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZZEUSSS12 plays

Across 58 matches ZZEUSSS12 averages K/R 0.72, ADR 81.7 and a rating of 1.02. Biggest strength: Opening duels won at 56%, better than 93% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 7 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 12 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 22 it was below 0.90. In 37 matches with detailed stats: 4 4Ks and 1 ace. Things go best from match 5 of the day (±0 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate. Improved over the last three months: ADR +5.0. Got weaker: Headshots −14 pp, Win rate −11 pp, ELO −273. Unchanged in recent months: K/R at 0.73, Rating at 1.01. Last 30 days: 18 matches, win rate 56%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.