ZXC_Naruto67
How does ZXC_Naruto67 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.20. Last 3 months: 1.09 (at the start 1.04). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 88.7. Last 3 months: 83.6 (at the start 80.2). Slightly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 52% (at the start 42%). Slightly above the average (50%).
Best month: July 2026 with 2,758. Last 3 months: 2,143 (at the start 2,593).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 268 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ZXC_Naruto67 loses the most ELO on Dust 2: −127 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Nuke
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.21 · Dust 2
Maps in detail
from the last 268 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZXC_Naruto67 plays
Across 268 matches ZXC_Naruto67 averages K/R 0.77 and ADR 82.3; the rating across the 250 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Mirage with a 53% win rate in 88 matches. In 112 of 250 matches the rating was 1.10 or higher (45%), in 77 it was below 0.90. In 167 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.20. ZXC_Naruto67 loses the most ELO on Dust 2 (−127 ELO, win rate 50%). Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: Rating +0.05, Headshots +3 pp, Win rate +10 pp. Got weaker: ELO −450. Unchanged in recent months: K/R at 0.78, ADR at 83.6. Last 30 days: 35 matches, win rate 63%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.