ZXC_Isagi67
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,880 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.02).
Impact
AverageExactly 2 kills in 11.0% of rounds and so well below the average (13.4%).
Utility and deaths
Weakness28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.96 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 81.5. Last 3 months: 72.6 (at the start 79.1). Clearly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 43% (at the start 51%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 70%. Last 3 months: 52% (at the start 39%). Clearly above the average (49%).
Best month: July 2026 with 2,099. Last 3 months: 2,008 (at the start 2,099).
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.37 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 28 · Ancient
Maps in detail
from the last 48 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZXC_Isagi67 plays
Across 48 matches ZXC_Isagi67 averages K/R 0.70, ADR 75.9 and a rating of 0.97. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 15 of 48 matches the rating was 1.10 or higher (31%), in 18 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.06, ADR −6.5, Headshots −8 pp, ELO −91. Unchanged in recent months: Rating at 0.96. Last 30 days: 10 matches, win rate 70%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.