ZTROLEK

Poland
On FACEIT since 2015 105 matches tracked 24 matches in 30 days
Last updated:

How does ZTROLEK play?

Rating 1.10 K/R 0.76 ADR 78.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just above the average (13.2%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +387
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.05, ADR −5.5, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
34 matches · 59% win rate
In match 2 of the day +2 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −16 ELO, win rate 44%
On Wednesdays −75 ELO, win rate 38%

ZTROLEK loses the most ELO on Mirage: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 78%
0.75 better than 62%
79.4 better than 49%
1.09 better than 77%
54% of 104 duels better than 71%
40% of 25 situations better than 55%
Dust 218
61% better than 83%
0.79 better than 79%
77.0 better than 35%
1.13 better than 84%
53% of 60 duels better than 65%
25% of 16 situations better than 19%
Ancient17
29% better than 3%
0.66 better than 13%
69.1 better than 5%
0.93 better than 20%
44% of 61 duels better than 14%
54% of 13 situations better than 84%
Cache15
53% -
0.88 -
87.1 -
1.27-
67% of 60 duels -
18% of 11 situations -
Inferno12
58% -
0.83 -
84.8 -
1.17-
51% of 35 duels -
25% of 8 situations -
Anubis4
75% -
0.59 -
65.8 -
0.89-
40% of 10 duels -
0% of 1 situations -
Nuke4
25% -
0.87 -
84.6 -
1.20-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZTROLEK plays

Across 105 matches ZTROLEK averages K/R 0.76, ADR 78.4 and a rating of 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 16.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 50 of 105 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. ZTROLEK loses the most ELO on Mirage (−25 ELO, win rate 59%). Things go best in match 1 of the day (−53 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −53 ELO. Improved over the last three months: Headshots +7 pp, ELO +387. Got weaker: K/R −0.08, Rating −0.05, ADR −5.5, Win rate −6 pp. Last 30 days: 24 matches, win rate 38%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.