ZREEL

Russia
On FACEIT since 2019 59 matches tracked 11 matches in 30 days
Last updated:

How does ZREEL play?

Rating 1.09 K/R 0.78 ADR 82.1 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.3
Knife kills 3 in 59 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 14x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ZREEL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
23 matches · 48% win rate

ZREEL loses the most ELO on Mirage: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.08 · Cache
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 39%
0.75 better than 56%
80.1 better than 47%
1.05 better than 59%
51% of 134 duels right on the average
14% of 14 situations better than 4%
Dust 215
53% better than 56%
0.84 better than 89%
86.8 better than 80%
1.20 better than 91%
55% of 100 duels better than 70%
36% of 14 situations better than 45%
Ancient11
64% -
0.73 -
81.5 -
0.99-
60% of 62 duels -
17% of 6 situations -
Anubis5
20% -
0.73 -
73.2 -
0.97-
60% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZREEL plays

Across 59 matches ZREEL averages K/R 0.78, ADR 82.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 25 of 59 matches the rating was 1.10 or higher (42%), in 16 it was below 0.90. In 59 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. ZREEL loses the most ELO on Mirage (−23 ELO, win rate 48%). Last 30 days: 11 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.