ZOEREOZ

Sweden
On FACEIT since 2018 68 matches tracked 47 matches in 30 days
ELO ▲ 75
2,168
30-day peak: 2,170
Rank EU
#148,746
Sweden #3,830 in Sweden
Last updated:

How does ZOEREOZ play?

Rating 1.06 (from 67 matches) K/R 0.76 ADR 88.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 67 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.5
Knife kills 3 in 68 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 8x 4K, 3 aces in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 9.2+5.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ZOEREOZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 1.00.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
28 matches · 36% win rate

ZOEREOZ loses the most ELO in match 1 of the day: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache16
63% -
0.75 -
87.1 -
1.03-
48% of 96 duels -
43% of 14 situations -
Inferno15
40% better than 14%
0.83 better than 85%
94.9 better than 94%
1.13 better than 77%
57% of 68 duels better than 78%
22% of 9 situations better than 16%
Mirage13
69% -
0.83 -
91.1 -
1.24-
55% of 73 duels -
38% of 8 situations -
Ancient10
30% -
0.65 -
81.8 -
0.87-
37% of 76 duels -
0% of 5 situations -
Anubis9
44% -
0.70 -
81.7 -
0.99-
43% of 49 duels -
40% of 5 situations -
Dust 23
33% -
0.76 -
79.9 -
1.11-
80% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZOEREOZ plays

Across 68 matches ZOEREOZ averages K/R 0.76 and ADR 88.0; the rating across the 67 rated matches is 1.06. Biggest strength: Utility damage per round at 9.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 38% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 31 of 67 matches the rating was 1.10 or higher (46%), in 25 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: February 2026 at 1.52. ZOEREOZ loses the most ELO in match 1 of the day (−25 ELO, win rate 36%). Last 30 days: 47 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.