ZLOW-X-RAY

Belarus
On FACEIT since 2023 347 matches tracked 74 matches in 30 days
ELO ▲ 264
2,544
30-day peak: 2,606
Rank EU
#45,428
Belarus #1,087 in Belarus
Last updated:

How does ZLOW-X-RAY play?

Rating 0.97 K/R 0.73 ADR 81.7 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.5
Knife kills 7 in 347 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 42x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp, Win rate +8 pp, ELO +581
= Stayed the same
K/R at 0.73, ADR at 82.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −19 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.06 · Cache
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
56% better than 61%
0.73 better than 41%
84.0 better than 63%
0.98 better than 25%
48% of 594 duels better than 29%
46% of 39 situations better than 73%
Ancient74
45% better than 26%
0.75 better than 46%
82.6 better than 48%
0.98 better than 28%
51% of 352 duels better than 42%
41% of 39 situations better than 59%
Anubis58
48% better than 34%
0.72 better than 36%
79.8 better than 41%
0.98 better than 27%
40% of 296 duels better than 3%
40% of 40 situations right on the average
Mirage49
49% better than 34%
0.69 better than 23%
78.3 better than 35%
0.91 better than 10%
46% of 231 duels better than 19%
38% of 13 situations better than 46%
Nuke19
53% better than 45%
0.69 better than 18%
80.1 better than 39%
0.91 better than 9%
47% of 102 duels better than 23%
27% of 11 situations better than 19%
Cache17
59% -
0.78 -
83.2 -
1.10-
52% of 71 duels -
0% of 10 situations -
Inferno12
33% -
0.71 -
77.0 -
0.97-
49% of 59 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZLOW-X-RAY plays

Across 347 matches ZLOW-X-RAY averages K/R 0.73, ADR 81.7 and a rating of 0.97. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 111 of 347 matches the rating was 1.10 or higher (32%), in 158 it was below 0.90. In 268 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. Things go best in match 4 of the day (+141 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +141 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp, Win rate +8 pp, ELO +581. Unchanged in recent months: K/R at 0.73, ADR at 82.0. Last 30 days: 74 matches, win rate 59%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.