ZKSO1hdB1q

Russia
On FACEIT since 2017 243 matches tracked 55 matches in 30 days
Last updated:

How does ZKSO1hdB1q play?

Rating 1.16 K/R 0.82 ADR 90.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 9 average.
Damage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 2.7
Knife kills 7 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.2%).

2K rounds 15.3%+2.1 pp · Ø 13.2% better than 93%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 47x 4K, 4 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +609
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 90.4
▼ Got worse
Headshots −2 pp, Win rate −14 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −121 ELO
28 matches · 54% win rate
On Dust 2 −6 ELO
65 matches · 55% win rate
Between 18:00 and 24:00 +77 ELO, win rate 50%
On Tuesdays −97 ELO, win rate 44%

ZKSO1hdB1q loses the most ELO on Ancient: −121 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.37 · Nuke
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 65%
0.86 better than 94%
95.3 better than 97%
1.20 better than 94%
53% of 483 duels better than 66%
43% of 54 situations better than 64%
Dust 265
55% better than 65%
0.79 better than 79%
86.6 better than 82%
1.12 better than 83%
53% of 284 duels better than 65%
45% of 44 situations better than 72%
Ancient28
54% better than 62%
0.82 better than 88%
90.7 better than 92%
1.14 better than 88%
60% of 149 duels better than 93%
52% of 23 situations better than 83%
Anubis23
65% better than 88%
0.74 right on the average
81.5 better than 56%
1.10 better than 76%
48% of 124 duels better than 33%
63% of 8 situations better than 94%
Nuke23
57% better than 58%
0.89 better than 89%
94.6 better than 91%
1.24 better than 87%
54% of 97 duels better than 57%
53% of 17 situations better than 82%
Inferno4
50% -
0.75 -
83.6 -
1.03-
67% of 24 duels -
-
Cache3
33% -
0.69 -
78.9 -
0.98-
33% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZKSO1hdB1q plays

Across 243 matches ZKSO1hdB1q averages K/R 0.82, ADR 90.6 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.6, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 18.3 kills per match with 41% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 134 of 243 matches the rating was 1.10 or higher (55%), in 54 it was below 0.90. In 211 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. ZKSO1hdB1q loses the most ELO on Ancient (−121 ELO, win rate 54%). Things go best on Mirage (+261 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, −39 ELO. Improved over the last three months: ELO +609. Got weaker: Headshots −2 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 90.4. Last 30 days: 55 matches, win rate 51%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.