ZING1

Russia
On FACEIT since 2020 70 matches tracked 41 matches in 30 days
Last updated:

How does ZING1 play?

Rating 1.04 K/R 0.73 ADR 83.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 2 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether ZING1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 +22 ELO, win rate 48%

ZING1 loses the most ELO from match 5 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% right on the average
0.78 better than 76%
88.2 better than 87%
1.09 better than 77%
56% of 110 duels better than 81%
43% of 28 situations better than 64%
Dust 218
61% better than 83%
0.72 right on the average
81.0 better than 57%
1.04 better than 63%
57% of 63 duels better than 83%
27% of 15 situations better than 24%
Ancient6
33% -
0.57 -
73.4 -
0.77-
48% of 21 duels -
0% of 1 situations -
Nuke6
83% -
0.74 -
89.9 -
1.03-
43% of 28 duels -
50% of 2 situations -
Inferno5
80% -
0.79 -
73.9 -
1.22-
58% of 12 duels -
33% of 3 situations -
Anubis4
25% -
0.76 -
87.1 -
1.09-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZING1 plays

Across 70 matches ZING1 averages K/R 0.73, ADR 83.2 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 30 of 70 matches the rating was 1.10 or higher (43%), in 25 it was below 0.90. In 57 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. ZING1 loses the most ELO from match 5 of the day (±0 ELO, win rate 46%). Things go best on Mirage (+23 ELO, win rate 50%). Last 30 days: 41 matches, win rate 59%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.