ZIELONIDAAS

Poland
242 matches tracked 90 matches in 30 days
Last updated:

How does ZIELONIDAAS play?

Rating 1.08 (from 214 matches) K/R 0.76 ADR 84.4 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.3
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 33x 4K, 5 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 84.5, Headshots at 50%, ELO at 1,761
▼ Got worse
Rating −0.06, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −133 ELO
58 matches · 36% win rate
On Nuke −71 ELO
29 matches · 55% win rate
Between 0:00 and 6:00 +4 ELO, win rate 46%
On Fridays −24 ELO, win rate 20%

ZIELONIDAAS loses the most ELO in match 1 of the day: −133 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 58%
0.80 better than 80%
87.5 better than 83%
1.11 better than 79%
52% of 209 duels better than 59%
23% of 40 situations better than 12%
Dust 241
59% better than 79%
0.74 better than 55%
82.5 better than 63%
1.07 better than 69%
48% of 120 duels better than 35%
25% of 16 situations better than 18%
Ancient40
45% better than 30%
0.72 better than 42%
77.8 better than 33%
1.01 right on the average
50% of 155 duels better than 45%
60% of 30 situations better than 93%
Anubis32
47% better than 38%
0.74 right on the average
85.0 better than 74%
1.04 better than 56%
53% of 146 duels better than 63%
45% of 22 situations better than 70%
Nuke29
55% better than 48%
0.82 better than 76%
87.3 better than 72%
1.14 better than 73%
52% of 137 duels better than 45%
43% of 30 situations better than 57%
Cache26
46% -
0.71 -
80.2 -
0.98-
36% of 84 duels -
33% of 9 situations -
Inferno11
45% -
0.81 -
89.8 -
1.20-
45% of 49 duels -
50% of 8 situations -
Vertigo7
43% -
0.87 -
95.3 -
1.16-
53% of 32 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZIELONIDAAS plays

Across 242 matches ZIELONIDAAS averages K/R 0.76 and ADR 84.4; the rating across the 214 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 78% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 99 of 214 matches the rating was 1.10 or higher (46%), in 67 it was below 0.90. In 162 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. ZIELONIDAAS loses the most ELO in match 1 of the day (−133 ELO, win rate 36%). Things go best from match 5 of the day (+194 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +194 ELO. Got weaker: Rating −0.06, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.5, Headshots at 50%, ELO at 1,761. Last 30 days: 90 matches, win rate 50%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.