ZERSSs

Turkey
On FACEIT since 2025 231 matches tracked 86 matches in 30 days
Last updated:

How does ZERSSs play?

Rating 1.04 K/R 0.75 ADR 79.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.9
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.2%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 32x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +478
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 79.8, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
38 matches · 42% win rate
On Dust 2 −70 ELO
68 matches · 56% win rate
Between 0:00 and 6:00 −70 ELO, win rate 44%
On Wednesdays +12 ELO, win rate 39%

ZERSSs loses the most ELO in match 3 of the day: −76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 69%
0.75 better than 66%
80.5 better than 54%
1.04 better than 63%
51% of 253 duels better than 53%
28% of 46 situations better than 26%
Anubis49
59% better than 72%
0.78 better than 73%
81.3 better than 55%
1.08 better than 70%
59% of 244 duels better than 88%
45% of 33 situations better than 73%
Mirage42
43% better than 24%
0.72 better than 46%
76.6 better than 35%
0.95 better than 30%
46% of 186 duels better than 26%
40% of 25 situations better than 55%
Ancient22
50% better than 43%
0.71 better than 37%
74.0 better than 15%
1.00 better than 45%
48% of 79 duels better than 33%
47% of 17 situations better than 71%
Nuke19
42% better than 14%
0.77 better than 55%
83.8 better than 56%
1.01 better than 34%
53% of 92 duels right on the average
29% of 17 situations better than 21%
Inferno18
39% better than 10%
0.72 better than 42%
74.1 better than 16%
1.03 better than 47%
44% of 63 duels better than 15%
14% of 7 situations better than 7%
Cache12
67% -
0.82 -
87.3 -
1.17-
51% of 75 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZERSSs plays

Across 231 matches ZERSSs averages K/R 0.75, ADR 79.7 and a rating of 1.04. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 16.5 kills per match with 58% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 97 of 231 matches the rating was 1.10 or higher (42%), in 91 it was below 0.90. In 190 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. ZERSSs loses the most ELO in match 3 of the day (−76 ELO, win rate 42%). Things go best in match 2 of the day (−26 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −26 ELO. Improved over the last three months: Win rate +7 pp, ELO +478. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 79.8, Headshots at 58%. Last 30 days: 86 matches, win rate 58%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.