ZERO_BAKIN

Zimbabwe
On FACEIT since 2025 73 matches tracked
Last updated:

How does ZERO_BAKIN play?

Rating 1.00 K/R 0.73 ADR 81.2 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 7

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+7 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.01+0.04 · Ø 0.97 better than 60%
Pistol kills per match 2.9
Zeus kills3 in 73 matches
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 83%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 81%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 5x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 64%
Deaths per round 72%−1 pp · Ø 73% better than 59%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.6, Win rate +13 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Clearly above the average (0.71).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
20 matches · 50% win rate

ZERO_BAKIN loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
67% better than 95%
0.75 better than 64%
83.4 better than 70%
1.02 better than 58%
50% of 107 duels right on the average
29% of 14 situations better than 25%
Mirage20
50% right on the average
0.68 better than 27%
77.0 better than 35%
0.92 better than 20%
59% of 90 duels better than 91%
36% of 14 situations right on the average
Ancient13
31% -
0.73 -
80.1 -
1.00-
54% of 50 duels -
30% of 10 situations -
Anubis7
71% -
0.84 -
86.0 -
1.21-
57% of 37 duels -
100% of 3 situations -
Inferno5
40% -
0.73 -
84.8 -
1.02-
52% of 21 duels -
0% of 3 situations -
Nuke4
25% -
0.65 -
79.3 -
0.89-
27% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZERO_BAKIN plays

Across 73 matches ZERO_BAKIN averages K/R 0.73, ADR 81.2 and a rating of 1.00. Biggest strength: Opening duels won at 56%, better than 91% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 7 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 26 of 73 matches the rating was 1.10 or higher (36%), in 27 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. ZERO_BAKIN loses the most ELO on Mirage (−27 ELO, win rate 50%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.6, Win rate +13 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.