ZENGA-
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: October 2026 with 0.78.
Rating, 1.00 is an average match
Best month: October 2026 with 1.02.
Damage per round (ADR)
Best month: October 2026 with 85.4.
Share of headshot kills
Best month: August 2026 with 50%.
Matches won (win rate)
Best month: October 2026 with 73%.
Best month: August 2026 with 1,718.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.71 · Mirage
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZENGA- plays
Across 41 matches ZENGA- averages K/R 0.74, ADR 83.5 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 16.5 kills per match with 47% headshots. In 11 of 41 matches the rating was 1.10 or higher (27%), in 14 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Last 30 days: 11 matches, win rate 73%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.