ZEN7

MN
41 matches tracked 34 matches in 30 days
ELO ▲ 162
2,016
30-day peak: 2,016
Rank SEA ▼ 1,229 places
#6,020
MN #1,627 in MN
30 days · prev. #4,791 · best #4,465
Last updated:

How does ZEN7 play?

Rating 1.12 K/R 0.79 ADR 87.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 34% weak 0.75 to 0.89 5% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 18%−22 pp · Ø 40% better than 1%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.13+0.10 · Ø 1.03 better than 84%
Pistol kills per match 2.8
Knife kills 6 in 41 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 8x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ZEN7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.79
JulAugSepOct

Patterns

Soon this shows where ZEN7 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 17 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
71% better than 96%
0.80 better than 78%
88.0 better than 82%
1.14 better than 83%
65% of 93 duels better than 97%
20% of 5 situations better than 11%
Mirage10
30% -
0.73 -
83.9 -
1.03-
43% of 46 duels -
0% of 2 situations -
Inferno6
67% -
0.79 -
89.6 -
1.08-
60% of 47 duels -
0% of 3 situations -
Ancient4
100% -
0.95 -
95.9 -
1.42-
58% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZEN7 plays

Across 41 matches ZEN7 averages K/R 0.79, ADR 87.9 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 16 of 41 matches the rating was 1.10 or higher (39%), in 11 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 34 matches, win rate 65%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.