ZEDc

Slovakia
179 matches tracked
ELO
3,358
Peak across the last 179 matches: 3,616
Rank EU ▼ 201 places
#1,847
Slovakia #7 in Slovakia
30 days · prev. #1,646 · best #1,646
Last updated:

How does ZEDc play?

Rating 1.07 K/R 0.75 ADR 84.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 2.8
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 21x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +4.2
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −8 pp, ELO −228

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −119 ELO
24 matches · 46% win rate
On Dust 2 −2 ELO
36 matches · 47% win rate
On Sundays +58 ELO, win rate 46%

ZEDc loses the most ELO in match 4 of the day: −119 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
56% better than 55%
0.77 better than 53%
87.0 better than 72%
1.07 right on the average
54% of 340 duels better than 58%
37% of 35 situations better than 44%
Dust 236
47% better than 21%
0.69 better than 19%
76.5 better than 22%
0.98 better than 20%
55% of 121 duels better than 63%
35% of 17 situations better than 39%
Nuke27
63% better than 64%
0.78 better than 55%
85.8 better than 65%
1.13 better than 66%
50% of 127 duels better than 30%
53% of 15 situations better than 80%
Cache22
55% better than 37%
0.79 right on the average
90.3 better than 73%
1.09 better than 40%
60% of 104 duels better than 76%
40% of 10 situations better than 54%
Inferno15
53% better than 25%
0.73 better than 27%
81.4 better than 36%
1.10 better than 41%
50% of 50 duels better than 19%
20% of 5 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How ZEDc plays

Across 179 matches ZEDc averages K/R 0.75, ADR 84.7 and a rating of 1.07. Averages 16.5 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 81 of 179 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 127 matches with detailed stats: 21 4Ks and 1 ace. ZEDc loses the most ELO in match 4 of the day (−119 ELO, win rate 46%). Things go best on Mirage (+204 ELO, win rate 56%). Match no. 3 of the day goes best: 66% win rate, +145 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +4.2. Got weaker: Win rate −8 pp, ELO −228. Unchanged in recent months: Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.