ZAZACOOL

Armenia
On FACEIT since 2024 176 matches tracked 23 matches in 30 days
Last updated:

How does ZAZACOOL play?

Rating 1.00 K/R 0.75 ADR 82.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 22x 4K, 5 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.2, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
35 matches · 40% win rate
In match 4 of the day −32 ELO
20 matches · 30% win rate
On Fridays −31 ELO, win rate 35%

ZAZACOOL loses the most ELO on Anubis: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 43%
0.75 better than 62%
79.5 better than 49%
1.01 right on the average
52% of 266 duels better than 60%
38% of 29 situations right on the average
Dust 249
37% better than 11%
0.71 better than 42%
80.9 better than 57%
0.94 better than 25%
47% of 353 duels better than 30%
22% of 23 situations better than 14%
Anubis35
40% better than 18%
0.79 better than 81%
88.0 better than 87%
1.08 better than 75%
56% of 255 duels better than 80%
39% of 18 situations better than 48%
Ancient22
45% better than 36%
0.75 better than 63%
85.9 better than 79%
1.01 better than 56%
46% of 119 duels better than 26%
71% of 7 situations better than 98%
Inferno13
46% -
0.78 -
81.4 -
1.05-
51% of 79 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZAZACOOL plays

Across 176 matches ZAZACOOL averages K/R 0.75, ADR 82.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Mirage with a 49% win rate in 53 matches. In 62 of 176 matches the rating was 1.10 or higher (35%), in 66 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. ZAZACOOL loses the most ELO on Anubis (−51 ELO, win rate 40%). Things go best from match 5 of the day (+62 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +62 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.2, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −114. Last 30 days: 23 matches, win rate 35%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.