ZAN1

Russia
On FACEIT since 2021 123 matches tracked 28 matches in 30 days
Last updated:

How does ZAN1 play?

Rating 1.00 K/R 0.72 ADR 78.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.2
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 16x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 97%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether ZAN1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
27 matches · 56% win rate
From match 5 of the day −34 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 −29 ELO, win rate 43%
On Sundays −34 ELO, win rate 35%

ZAN1 loses the most ELO on Anubis: −34 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 55%
0.71 better than 42%
79.2 better than 48%
1.00 better than 48%
49% of 200 duels better than 41%
42% of 43 situations better than 61%
Anubis27
56% better than 70%
0.73 better than 55%
80.7 better than 55%
1.01 better than 53%
50% of 114 duels right on the average
43% of 14 situations better than 65%
Ancient23
48% better than 47%
0.76 better than 65%
81.7 better than 55%
1.06 better than 69%
52% of 101 duels better than 58%
44% of 18 situations better than 66%
Dust 29
44% -
0.76 -
77.2 -
1.08-
61% of 46 duels -
25% of 4 situations -
Cache6
17% -
0.64 -
74.2 -
0.87-
44% of 27 duels -
25% of 4 situations -
Inferno5
40% -
0.63 -
67.0 -
0.88-
40% of 15 duels -
20% of 5 situations -
Nuke3
0% -
0.60 -
66.6 -
0.81-
41% of 17 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZAN1 plays

Across 123 matches ZAN1 averages K/R 0.72, ADR 78.8 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 97% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 47 of 123 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. ZAN1 loses the most ELO on Anubis (−34 ELO, win rate 56%). Things go best on Ancient (+30 ELO, win rate 48%). Match no. 2 of the day goes best: 55% win rate, −30 ELO. Last 30 days: 28 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.