ZALUPANTONA

Puerto Rico
On FACEIT since 2023 159 matches tracked 70 matches in 30 days
ELO ▲ 92
2,115
30-day peak: 2,126
Rank EU
#173,551
Puerto Rico #247 in Puerto Rico
Last updated:

How does ZALUPANTONA play?

Rating 1.06 (from 109 matches) K/R 0.76 ADR 83.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 17x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +5.3, Win rate +10 pp
= Stayed the same
Rating at 1.06
▼ Got worse
Headshots −6 pp, ELO −269

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
47 matches · 40% win rate
On Anubis −13 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −39 ELO, win rate 41%
On Mondays −78 ELO, win rate 37%

ZALUPANTONA loses the most ELO on Mirage: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.73 · Cache
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 13%
0.76 better than 61%
83.8 better than 68%
1.07 better than 66%
55% of 133 duels better than 74%
50% of 16 situations better than 80%
Dust 242
62% better than 84%
0.75 better than 55%
80.6 better than 48%
1.11 better than 74%
51% of 124 duels right on the average
50% of 22 situations better than 81%
Anubis34
41% better than 18%
0.81 better than 85%
87.3 better than 84%
1.09 better than 71%
58% of 148 duels better than 85%
28% of 18 situations better than 27%
Nuke16
38% better than 7%
0.70 better than 23%
77.8 better than 27%
0.90-
43% of 75 duels better than 10%
40% of 5 situations right on the average
Ancient12
50% -
0.76 -
87.0 -
1.00-
42% of 31 duels -
0% of 4 situations -
Cache4
75% -
0.81 -
91.2 -
1.17-
55% of 20 duels -
33% of 3 situations -
Inferno4
25% -
0.61 -
72.0 -
0.82-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZALUPANTONA plays

Across 159 matches ZALUPANTONA averages K/R 0.76 and ADR 83.2; the rating across the 109 rated matches is 1.06. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 51 of 109 matches the rating was 1.10 or higher (47%), in 38 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. ZALUPANTONA loses the most ELO on Mirage (−50 ELO, win rate 40%). Things go best on Dust 2 (+71 ELO, win rate 62%). Improved over the last three months: K/R +0.07, ADR +5.3, Win rate +10 pp. Got weaker: Headshots −6 pp, ELO −269. Unchanged in recent months: Rating at 1.06. Last 30 days: 70 matches, win rate 53%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.