ZALO-

Argentina
404 matches tracked 94 matches in 30 days
Last updated:

How does ZALO- play?

Rating 0.97 K/R 0.70 ADR 78.5 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 404 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 3%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 1.5
Knife kills 16 in 404 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.9%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 46x 4K, 2 aces in 327 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.7+4.6 · Ø 4.1 better than 99%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, ADR at 78.2
▼ Got worse
Rating −0.06, Win rate −5 pp, ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −85 ELO
141 matches · 45% win rate
On Anubis −58 ELO
39 matches · 38% win rate
On Thursdays −11 ELO, win rate 43%

ZALO- loses the most ELO from match 5 of the day: −85 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
53% better than 60%
0.68 better than 31%
77.2 better than 40%
0.96 better than 37%
48% of 562 duels better than 37%
45% of 88 situations better than 70%
Nuke62
56% better than 64%
0.69 better than 23%
79.6 better than 45%
0.94 better than 23%
48% of 259 duels better than 31%
28% of 47 situations better than 21%
Inferno57
58% better than 73%
0.67 better than 30%
75.7 better than 30%
0.94 better than 31%
48% of 246 duels better than 39%
36% of 28 situations better than 46%
Ancient52
44% better than 26%
0.76 better than 69%
84.9 better than 76%
1.03 better than 64%
54% of 201 duels better than 72%
30% of 37 situations better than 28%
Anubis39
38% better than 10%
0.70 better than 41%
78.2 better than 46%
0.95 better than 31%
48% of 157 duels better than 39%
26% of 19 situations better than 21%
Mirage29
34% better than 7%
0.75 better than 69%
78.6 better than 52%
1.02 better than 64%
49% of 127 duels better than 46%
24% of 21 situations better than 16%
Cache21
62% -
0.69 -
78.5 -
0.96-
52% of 111 duels -
33% of 9 situations -
Vertigo4
25% -
0.55 -
66.3 -
0.69-
33% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZALO- plays

Across 404 matches ZALO- averages K/R 0.70, ADR 78.5 and a rating of 0.97. Biggest strength: Utility damage per round at 8.7, better than 99% of level 7 players. Most room to improve: Headshot rate at 33%, better than only 3% of level 7 players. Averages 15.4 kills per match with 33% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 123 of 404 matches the rating was 1.10 or higher (30%), in 175 it was below 0.90. In 327 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. ZALO- loses the most ELO from match 5 of the day (−85 ELO, win rate 45%). Things go best on Dust 2 (+82 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, +56 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −5 pp, ELO −158. Unchanged in recent months: K/R at 0.69, ADR at 78.2. Last 30 days: 94 matches, win rate 53%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.