ZALMY-

Russia
100 matches tracked
Last updated:

How does ZALMY- play?

Rating 0.93 K/R 0.67 ADR 73.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

MVPs per match 2.1−0.1 · Ø 2.2 better than 36%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so right on the average (73%). Lower is better.

Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +92 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 38%
0.62 better than 7%
68.5 better than 5%
0.86 better than 7%
47% of 152 duels better than 30%
25% of 16 situations better than 19%
Mirage25
56% better than 69%
0.65 better than 16%
70.5 better than 10%
0.89 better than 13%
59% of 120 duels better than 91%
21% of 24 situations better than 9%
Anubis18
56% better than 67%
0.76 better than 70%
80.6 better than 54%
1.07 better than 73%
52% of 97 duels better than 60%
42% of 12 situations better than 57%
Inferno8
50% -
0.63 -
71.9 -
0.86-
38% of 39 duels -
-
Ancient7
29% -
0.69 -
71.6 -
0.94-
45% of 44 duels -
0% of 6 situations -
Nuke7
57% -
0.85 -
95.9 -
1.22-
56% of 34 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZALMY- plays

Across 100 matches ZALMY- averages K/R 0.67, ADR 73.4 and a rating of 0.93. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Damage per round (ADR) at 73.4, better than only 15% of level 8 players. Averages 15.1 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 28 of 100 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. Things go best on Mirage (+94 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.