ZALMY-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
Average2.1 MVPs per match and so slightly below the average (2.2).
Utility and deaths
AverageDied in 73% of rounds and so right on the average (73%). Lower is better.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Anubis
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.11 · Mirage
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZALMY- plays
Across 100 matches ZALMY- averages K/R 0.67, ADR 73.4 and a rating of 0.93. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Damage per round (ADR) at 73.4, better than only 15% of level 8 players. Averages 15.1 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 28 of 100 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. Things go best on Mirage (+94 ELO, win rate 56%).
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.