ZACH45

China
165 matches tracked 23 matches in 30 days
Last updated:

How does ZACH45 play?

Rating 0.99 (from 115 matches) K/R 0.75 ADR 82.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.6
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 91%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 95 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.32, ADR +4.4, Win rate +6 pp, ELO +334
= Stayed the same
K/R at 0.76, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
69 matches · 46% win rate
In match 3 of the day +11 ELO
31 matches · 39% win rate
On Mondays −108 ELO, win rate 38%

ZACH45 loses the most ELO on Mirage: −139 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 34%
0.74 better than 57%
82.1 better than 62%
0.99 better than 43%
53% of 272 duels better than 67%
25% of 12 situations better than 15%
Ancient19
47% better than 41%
0.65 better than 14%
73.8 better than 18%
0.95-
45% of 47 duels better than 22%
67% of 3 situations better than 97%
Dust 219
58% better than 77%
0.80 better than 86%
88.2 better than 88%
1.03-
55% of 66 duels better than 76%
67% of 3 situations better than 98%
Nuke19
42% better than 16%
0.75 right on the average
84.3 better than 62%
0.96-
55% of 74 duels better than 64%
43% of 7 situations better than 57%
Anubis18
28% better than 2%
0.76 better than 70%
86.4 better than 83%
0.98 better than 42%
54% of 101 duels better than 70%
33% of 6 situations better than 36%
Inferno12
25% -
0.77 -
76.1 -
1.02-
48% of 56 duels -
33% of 3 situations -
Cache6
83% -
0.80 -
81.9 -
1.16-
48% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZACH45 plays

Across 165 matches ZACH45 averages K/R 0.75 and ADR 82.4; the rating across the 115 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 43 of 115 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: May 2026 at 1.02. ZACH45 loses the most ELO on Mirage (−139 ELO, win rate 46%). Things go best in match 4 of the day (+35 ELO, win rate 50%). Match no. 4 of the day goes best: 50% win rate, +35 ELO. Improved over the last three months: Rating +0.32, ADR +4.4, Win rate +6 pp, ELO +334. Unchanged in recent months: K/R at 0.76, Headshots at 54%. Last 30 days: 23 matches, win rate 39%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.