Z3ph1rr

Malta
On FACEIT since 2025 178 matches tracked 15 matches in 30 days
Last updated:

How does Z3ph1rr play?

Rating 1.16 (from 158 matches) K/R 0.79 ADR 81.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so well above the average (0.99).

Headshot rate 59%+12 pp · Ø 47% better than 96%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.21+0.22 · Ø 0.99 better than 97%
Pistol kills per match 3.2
Knife kills 12 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.1%).

2K rounds 16.1%+3.0 pp · Ø 13.1% better than 97%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 22x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.55+0.28 · Ø 0.27 better than 96%
Deaths per round 66%−7 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +221
= Stayed the same
K/R at 0.78
▼ Got worse
Rating −0.08, ADR −4.6, Headshots −2 pp

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
52 matches · 44% win rate
On Mirage −33 ELO
36 matches · 42% win rate
On Saturdays −22 ELO, win rate 43%

Z3ph1rr loses the most ELO in match 1 of the day: −57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 21%
0.74 better than 58%
78.2 better than 41%
1.04 better than 62%
59% of 98 duels better than 90%
30% of 20 situations better than 27%
Dust 234
47% better than 36%
0.76 better than 67%
79.4 better than 49%
1.10 better than 78%
53% of 103 duels better than 65%
44% of 32 situations better than 65%
Inferno32
50% better than 45%
0.85 better than 94%
87.9 better than 86%
1.22 better than 94%
66% of 93 duels better than 98%
35% of 23 situations better than 44%
Ancient28
50% right on the average
0.77 better than 69%
79.0 better than 37%
1.17 better than 93%
52% of 50 duels better than 58%
36% of 22 situations better than 44%
Nuke27
63% better than 75%
0.85 better than 84%
84.1 better than 61%
1.33 better than 96%
61% of 71 duels better than 92%
42% of 26 situations better than 57%
Anubis15
40% better than 18%
0.73 better than 55%
74.0 better than 20%
1.03-
38% of 34 duels better than 4%
67% of 12 situations better than 98%
Cache4
50% -
0.95 -
92.6 -
1.37-
67% of 3 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z3ph1rr plays

Across 178 matches Z3ph1rr averages K/R 0.79 and ADR 81.4; the rating across the 158 rated matches is 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 17.0 kills per match with 59% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 92 of 158 matches the rating was 1.10 or higher (58%), in 37 it was below 0.90. In 112 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.26. Z3ph1rr loses the most ELO in match 1 of the day (−57 ELO, win rate 44%). Things go best from match 5 of the day (+96 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +96 ELO. Improved over the last three months: Win rate +10 pp, ELO +221. Got weaker: Rating −0.08, ADR −4.6, Headshots −2 pp. Unchanged in recent months: K/R at 0.78. Last 30 days: 15 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.