Z1zou1

Spain
145 matches tracked 44 matches in 30 days
Last updated:

How does Z1zou1 play?

Rating 0.87 K/R 0.61 ADR 67.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so slightly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 46%−2 pp · Ø 48% better than 34%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 88%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.94).

Headshot rate 36%−7 pp · Ø 43% better than 18%
AWP share of kills 20%+9 pp · Ø 11% better than 82%
K/D 0.85−0.09 · Ø 0.94 better than 17%
Pistol kills per match 1.3
Knife kills 5 in 145 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 11.4%−1.0 pp · Ø 12.4% better than 23%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 2.6+0.5 · Ø 2.1 better than 97%
4Ks and aces 13x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.23).

Utility hit rate 38%+4 pp · Ø 34% better than 76%
Utility damage per round 2.9−0.7 · Ø 3.6 better than 29%
Enemies flashed per round 0.08−0.15 · Ø 0.23 better than 8%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
Whether Z1zou1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Best month: September 2026 with 0.63.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 39%
On Thursdays −27 ELO, win rate 38%

Z1zou1 loses the most ELO on Mirage: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.87 · Nuke
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 24%
0.63 better than 18%
69.4 better than 12%
0.87 better than 19%
45% of 165 duels better than 33%
35% of 26 situations better than 49%
Anubis26
62% better than 85%
0.63 better than 21%
68.6 better than 12%
0.89 better than 30%
49% of 90 duels better than 57%
63% of 19 situations better than 95%
Mirage24
50% right on the average
0.70 better than 54%
75.5 better than 41%
0.96 right on the average
52% of 66 duels better than 73%
33% of 12 situations better than 38%
Inferno16
56% better than 70%
0.62 better than 25%
66.8 better than 10%
0.91 better than 40%
39% of 62 duels better than 10%
50% of 8 situations better than 82%
Nuke14
64% -
0.58 -
68.2 -
0.84-
48% of 42 duels -
22% of 9 situations -
Ancient10
0% -
0.50 -
56.8 -
0.67-
39% of 36 duels -
33% of 9 situations -
Aim_redline5
20% -
0.46 -
55.2 -
0.76-
46% of 127 duels -
46% of 127 situations -
Cache5
60% -
0.60 -
63.2 -
0.78-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z1zou1 plays

Across 145 matches Z1zou1 averages K/R 0.61, ADR 67.8 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 45%, better than 88% of level 4 players. Most room to improve: Damage per round (ADR) at 67.8, better than only 6% of level 4 players. Averages 13.6 kills per match with 36% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 32 of 145 matches the rating was 1.10 or higher (22%), in 90 it was below 0.90. In 145 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.88. Z1zou1 loses the most ELO on Mirage (−34 ELO, win rate 50%). Things go best on Dust 2 (+35 ELO, win rate 41%). Match no. 3 of the day goes best: 57% win rate, −58 ELO. Last 30 days: 44 matches, win rate 45%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.