Z1gZa2g

Russia
On FACEIT since 2026 210 matches tracked 98 matches in 30 days
ELO ▲ 125
2,039
30-day peak: 2,098
Rank EU
#215,907
Russia #61,019 in Russia
Last updated:

How does Z1gZa2g play?

Rating 0.96 K/R 0.68 ADR 74.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.4
Knife kills 13 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Z1gZa2g is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 210 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −54 ELO
23 matches · 43% win rate
In match 4 of the day ±0 ELO
22 matches · 27% win rate

Z1gZa2g loses the most ELO on Nuke: −54 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 34%
0.69 better than 27%
74.5 better than 20%
0.98 better than 34%
50% of 270 duels better than 43%
53% of 30 situations better than 88%
Dust 260
53% better than 56%
0.63 better than 8%
70.6 better than 7%
0.91 better than 13%
46% of 226 duels better than 24%
56% of 36 situations better than 90%
Anubis26
38% better than 10%
0.68 better than 23%
76.3 better than 27%
0.97 better than 29%
52% of 108 duels better than 54%
33% of 24 situations better than 38%
Ancient24
58% better than 69%
0.74 right on the average
80.3 better than 43%
1.02 better than 46%
55% of 92 duels better than 72%
50% of 14 situations better than 82%
Nuke23
43% better than 16%
0.73 better than 36%
78.4 better than 31%
1.01 better than 36%
52% of 96 duels better than 45%
47% of 19 situations better than 65%
Inferno9
11% -
0.53 -
66.0 -
0.75-
39% of 23 duels -
50% of 2 situations -
Cache6
17% -
0.69 -
73.5 -
0.99-
58% of 19 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z1gZa2g plays

Across 210 matches Z1gZa2g averages K/R 0.68, ADR 74.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 69 of 210 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 210 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. Z1gZa2g loses the most ELO on Nuke (−54 ELO, win rate 43%). Things go best on Dust 2 (+28 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +3 ELO. Last 30 days: 98 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.