Z1cKooo__n1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (49%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average39% headshots and so well below the average (47%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.71 (at the start 0.67). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.31. Last 3 months: 0.99 (at the start 0.94). Right on the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 88.8. Last 3 months: 77.5 (at the start 72.9). Just below the average (78.8).
Share of headshot kills
Best month: October 2026 with 41%. Last 3 months: 40% (at the start 36%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). Just above the average (47%).
Best month: October 2026 with 1,581. Last 3 months: 1,503 (at the start 1,306).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Z1cKooo__n1 loses the most ELO on Ancient: −21 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 42 · Inferno
- Highest rating in a match: 2.18 · Nuke
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How Z1cKooo__n1 plays
Across 123 matches Z1cKooo__n1 averages K/R 0.70, ADR 76.3 and a rating of 0.98. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 15.5 kills per match with 39% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 43 of 123 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.31. Z1cKooo__n1 loses the most ELO on Ancient (−21 ELO, win rate 55%). Things go best on Mirage (+46 ELO, win rate 36%). Match no. 2 of the day goes best: 60% win rate, −29 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.6, Headshots +4 pp, ELO +197. Got weaker: Win rate −9 pp. Last 30 days: 73 matches, win rate 47%, net ELO +11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.