Z1X3TY

Netherlands
197 matches tracked 27 matches in 30 days
ELO ▲ 296
2,012
30-day peak: 2,012
Rank EU
#236,228
Netherlands #1,276 in Netherlands
Last updated:

How does Z1X3TY play?

Rating 1.18 K/R 0.85 ADR 93.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 197 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 8%−2 pp · Ø 10% better than 43%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 3.1
Knife kills 1 in 197 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.9%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 91%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 30x 4K, 8 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 73%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +642
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 92.6, Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.73).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −4 ELO
29 matches · 55% win rate
Between 12:00 and 18:00 +29 ELO, win rate 42%
On Thursdays +27 ELO, win rate 44%

Z1X3TY loses the most ELO on Cache: −4 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Ancient
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
58% better than 74%
0.89 better than 97%
99.4 better than 99%
1.23 better than 96%
50% of 226 duels better than 45%
39% of 28 situations better than 54%
Anubis46
52% better than 53%
0.89 better than 98%
95.1 better than 98%
1.20 better than 95%
54% of 195 duels better than 68%
38% of 26 situations right on the average
Cache29
55% -
0.84 -
87.0 -
1.19-
49% of 94 duels -
31% of 16 situations -
Mirage27
63% better than 88%
0.77 better than 69%
85.9 better than 77%
1.07 better than 69%
55% of 112 duels better than 75%
11% of 9 situations better than 2%
Dust 218
28% better than 2%
0.87 better than 95%
96.4 better than 97%
1.23 better than 95%
55% of 69 duels better than 74%
10% of 10 situations better than 2%
Inferno14
29% -
0.80 -
89.7 -
1.12-
51% of 61 duels -
29% of 7 situations -
Nuke9
44% -
0.80 -
85.1 -
1.10-
60% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z1X3TY plays

Across 197 matches Z1X3TY averages K/R 0.85, ADR 93.2 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 93.2, better than 97% of level 9 players. Averages 18.4 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 109 of 197 matches the rating was 1.10 or higher (55%), in 47 it was below 0.90. In 143 matches with detailed stats: 30 4Ks and 8 aces. Best month by rating: September 2026 at 1.23. Z1X3TY loses the most ELO on Cache (−4 ELO, win rate 55%). Things go best on Anubis (+152 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate, +28 ELO. Improved over the last three months: ELO +642. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 92.6, Win rate at 52%. Last 30 days: 27 matches, win rate 74%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.