Z1W0

Italy
162 matches tracked
Last updated:

How does Z1W0 play?

Rating 0.97 (from 112 matches) K/R 0.67 ADR 74.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.3
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 42%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 9x 4K, 1 ace in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 87%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +232
= Stayed the same
K/R at 0.67, ADR at 75.0
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −100 ELO
31 matches · 35% win rate
On Dust 2 −67 ELO
42 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Mondays −47 ELO, win rate 44%

Z1W0 loses the most ELO in match 2 of the day: −100 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 27%
0.63 better than 9%
74.5 better than 23%
0.90 better than 14%
51% of 101 duels better than 54%
23% of 13 situations better than 16%
Mirage37
51% better than 51%
0.65 better than 16%
71.5 better than 13%
0.94 better than 26%
42% of 97 duels better than 11%
43% of 23 situations better than 65%
Ancient29
48% better than 44%
0.65 better than 14%
68.6 better than 6%
1.02 better than 60%
52% of 42 duels better than 60%
53% of 17 situations better than 84%
Anubis29
69% better than 93%
0.81 better than 87%
88.6 better than 88%
1.15 better than 90%
56% of 90 duels better than 80%
20% of 10 situations better than 12%
Inferno20
60% better than 76%
0.64 better than 16%
72.3 better than 18%
0.92-
56% of 34 duels better than 78%
14% of 7 situations better than 6%
Cache5
0% -
0.50 -
65.5 -
0.84-
69% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z1W0 plays

Across 162 matches Z1W0 averages K/R 0.67 and ADR 74.7; the rating across the 112 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 29 matches. In 41 of 112 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 112 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. Z1W0 loses the most ELO in match 2 of the day (−100 ELO, win rate 35%). Things go best on Ancient (+29 ELO, win rate 48%). From match no. 5 of the day on, things go best: 58% win rate, +5 ELO. Improved over the last three months: Headshots +6 pp, ELO +232. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.