Z0m_b

Russia
On FACEIT since 2016 76 matches tracked 55 matches in 30 days
ELO ▼ 96
2,377
30-day peak: 2,481
Rank EU
#78,728
Russia #22,381 in Russia
Last updated:
Next update possible in 42m 0s

How does Z0m_b play?

Rating 0.95 K/R 0.69 ADR 76.8 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.6
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Z0m_b is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
25 matches · 60% win rate

Z0m_b loses the most ELO on Ancient: −22 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
60% better than 73%
0.72 better than 36%
77.7 better than 28%
1.01 better than 41%
50% of 82 duels better than 41%
42% of 12 situations better than 61%
Anubis18
50% better than 43%
0.67 better than 14%
78.7 better than 36%
0.92 better than 11%
46% of 65 duels better than 18%
33% of 12 situations better than 42%
Mirage13
38% -
0.72 -
76.2 -
0.99-
46% of 61 duels -
57% of 7 situations -
Dust 27
43% -
0.62 -
74.2 -
0.86-
62% of 26 duels -
50% of 2 situations -
Nuke6
33% -
0.71 -
76.0 -
0.88-
44% of 34 duels -
20% of 5 situations -
Cache5
40% -
0.65 -
71.8 -
0.94-
44% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z0m_b plays

Across 76 matches Z0m_b averages K/R 0.69, ADR 76.8 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 41% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 22 of 76 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 0 aces. Z0m_b loses the most ELO on Ancient (−22 ELO, win rate 60%). Things go best from match 5 of the day (+25 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +25 ELO. Last 30 days: 55 matches, win rate 47%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.