Z01y

United Kingdom
On FACEIT since 2026 150 matches tracked 47 matches in 30 days
ELO ▲ 100
2,142
30-day peak: 2,142
Rank EU
#160,384
United Kingdom #2,973 in United Kingdom
Last updated:

How does Z01y play?

Rating 0.96 K/R 0.70 ADR 78.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.5
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 20x 4K, 1 ace in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Z01y is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +42 ELO
36 matches · 39% win rate
On Fridays −11 ELO, win rate 41%

Z01y loses the most ELO in match 1 of the day: +42 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 39%
0.71 better than 36%
81.2 better than 53%
0.96 better than 27%
53% of 226 duels better than 61%
61% of 28 situations better than 95%
Ancient33
42% better than 20%
0.67 better than 18%
75.5 better than 21%
0.94 better than 22%
43% of 162 duels better than 10%
47% of 15 situations better than 77%
Dust 233
64% better than 88%
0.68 better than 22%
75.0 better than 20%
0.94 better than 19%
50% of 163 duels better than 43%
38% of 8 situations right on the average
Inferno16
56% better than 54%
0.72 better than 32%
83.8 better than 60%
1.00 better than 29%
44% of 81 duels better than 10%
67% of 9 situations better than 97%
Anubis10
50% -
0.68 -
71.1 -
0.96-
47% of 47 duels -
36% of 11 situations -
Cache6
33% -
0.78 -
88.3 -
1.11-
46% of 28 duels -
75% of 4 situations -
Nuke4
75% -
0.66 -
69.4 -
0.85-
65% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z01y plays

Across 150 matches Z01y averages K/R 0.70, ADR 78.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 50 of 150 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 150 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Z01y loses the most ELO in match 1 of the day (+42 ELO, win rate 39%). Things go best on Ancient (+42 ELO, win rate 42%). Match no. 3 of the day goes best: 65% win rate, −30 ELO. Last 30 days: 47 matches, win rate 60%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.