Z00

Russia
On FACEIT since 2018 51 matches tracked 30 matches in 30 days
Last updated:

How does Z00 play?

Rating 0.98 K/R 0.70 ADR 78.6 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 51 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 4% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 1 in 51 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Z00 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

Soon this shows where Z00 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Most kills in a match: 30 · Anubis

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 57%
0.72 better than 42%
80.4 right on the average
1.02 right on the average
59% of 66 duels better than 90%
50% of 14 situations better than 80%
Dust 215
27% better than 1%
0.67 better than 18%
78.2 better than 36%
0.93 better than 17%
40% of 60 duels better than 5%
20% of 10 situations better than 10%
Anubis8
38% -
0.74 -
80.3 -
1.04-
57% of 44 duels -
40% of 5 situations -
Nuke8
25% -
0.71 -
75.7 -
0.94-
43% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z00 plays

Across 51 matches Z00 averages K/R 0.70, ADR 78.6 and a rating of 0.98. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 14 of 51 matches the rating was 1.10 or higher (27%), in 26 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Last 30 days: 30 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.