Z-ERO

Turkey
101 matches tracked 41 matches in 30 days
Last updated:

How does Z-ERO play?

Rating 0.92 K/R 0.68 ADR 74.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average.
AWPerEntry
better than most on level 2 about average weaker than most
Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 76%
Opening duels won 50%+2 pp · Ø 48% better than 75%

Clutch

Weakness
Last one alive

28% of 1v1s won and so clearly below the average (36%).

Clutch 1v1 won 28%−8 pp · Ø 36% better than 14%
Clutch 1v2 won 14%−5 pp · Ø 19% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so just below the average (0.91).

Headshot rate 40%−1 pp · Ø 41% better than 53%
AWP share of kills 22%+12 pp · Ø 10% better than 83%
K/D 0.90−0.01 · Ø 0.91 better than 55%
Pistol kills per match 1.8
Knife kills 3 in 101 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well above the average (1.9).

2K rounds 12.6%+0.7 pp · Ø 11.9% better than 69%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 69%
MVPs per match 2.1+0.2 · Ø 1.9 better than 76%
4Ks and aces 10x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.3).

Utility hit rate 30%−2 pp · Ø 32% better than 34%
Utility damage per round 2.3−1.0 · Ø 3.3 better than 28%
Enemies flashed per round 0.28+0.06 · Ø 0.22 better than 71%
Deaths per round 76%+2 pp · Ø 74% better than 34%

Progress

One value per month, dashed line is the level 2 average
Whether Z-ERO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
27 matches · 41% win rate
On Dust 2 −30 ELO
36 matches · 67% win rate
Between 0:00 and 6:00 −30 ELO, win rate 43%
On Sundays +5 ELO, win rate 40%

Z-ERO loses the most ELO on Anubis: −54 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
67% better than 96%
0.70 better than 63%
75.7 better than 53%
0.98 better than 69%
50% of 201 duels better than 67%
35% of 17 situations right on the average
Anubis27
41% better than 25%
0.73 better than 79%
78.8 better than 68%
0.95 better than 62%
51% of 147 duels better than 71%
31% of 13 situations better than 34%
Ancient12
50% -
0.61 -
70.5 -
0.77-
37% of 54 duels -
0% of 3 situations -
Mirage9
22% -
0.64 -
73.2 -
0.84-
51% of 39 duels -
33% of 6 situations -
Inferno6
33% -
0.60 -
65.7 -
0.86-
54% of 26 duels -
0% of 2 situations -
Cache5
60% -
0.68 -
72.7 -
0.86-
71% of 24 duels -
0% of 3 situations -
Nuke5
20% -
0.71 -
78.7 -
0.93-
58% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z-ERO plays

Across 101 matches Z-ERO averages K/R 0.68, ADR 74.9 and a rating of 0.92. Biggest strength: Rounds with first kill at 11%, better than 76% of level 2 players. Most room to improve: Clutch 1v1 won at 28%, better than only 14% of level 2 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 67% win rate in 36 matches. In 27 of 101 matches the rating was 1.10 or higher (27%), in 48 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Z-ERO loses the most ELO on Anubis (−54 ELO, win rate 41%). Last 30 days: 41 matches, win rate 44%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.