Z---
Name history of Z---
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.02).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.09 (at the start 1.17). Clearly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 82.5. Last 3 months: 76.5 (at the start 82.5). Slightly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 46% (at the start 40%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 66%. Last 3 months: 48% (at the start 43%). Just below the average (49%).
Best month: August 2026 with 2,284. Last 3 months: 2,120 (at the start 2,013).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Z--- loses the most ELO in match 2 of the day: −59 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 10 wins in a row · Inferno
- Highest rating in a match: 2.22 · Dust 2
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How Z--- plays
Across 173 matches Z--- averages K/R 0.77, ADR 78.6 and a rating of 1.12. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 88 of 173 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 113 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Z--- loses the most ELO in match 2 of the day (−59 ELO, win rate 39%). Things go best in match 1 of the day (+64 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +64 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +107. Got weaker: K/R −0.06, Rating −0.08, ADR −6.0. Last 30 days: 49 matches, win rate 59%, net ELO +200.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.