Z---

Poland
On FACEIT since 2020 173 matches tracked 49 matches in 30 days
ELO ▲ 390
2,090
30-day peak: 2,120
Rank EU
#186,832
Poland #10,478 in Poland
Last updated:

How does Z--- play?

Rating 1.12 K/R 0.77 ADR 78.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +107
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
33 matches · 39% win rate
On Ancient −24 ELO
39 matches · 41% win rate
On Thursdays +35 ELO, win rate 29%

Z--- loses the most ELO in match 2 of the day: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
41% better than 17%
0.77 better than 64%
77.1 better than 26%
1.13 better than 81%
50% of 105 duels better than 43%
37% of 49 situations better than 48%
Dust 237
59% better than 76%
0.79 better than 74%
82.0 better than 55%
1.14 better than 81%
62% of 110 duels better than 94%
51% of 35 situations better than 84%
Inferno35
43% better than 20%
0.75 better than 62%
77.5 better than 36%
1.08 better than 67%
54% of 74 duels better than 65%
17% of 30 situations better than 9%
Anubis19
53% right on the average
0.76 better than 62%
76.1 better than 23%
1.15 better than 87%
45% of 56 duels better than 16%
35% of 17 situations better than 43%
Nuke17
24% better than 1%
0.76 right on the average
80.8 better than 41%
1.10 better than 62%
52% of 42 duels better than 47%
36% of 14 situations better than 40%
Mirage15
53% better than 57%
0.75 better than 57%
75.6 better than 26%
1.09 better than 71%
62% of 42 duels better than 96%
58% of 12 situations better than 92%
Cache11
45% -
0.83 -
81.3 -
1.18-
48% of 25 duels -
25% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z--- plays

Across 173 matches Z--- averages K/R 0.77, ADR 78.6 and a rating of 1.12. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 88 of 173 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 113 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Z--- loses the most ELO in match 2 of the day (−59 ELO, win rate 39%). Things go best in match 1 of the day (+64 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +64 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +107. Got weaker: K/R −0.06, Rating −0.08, ADR −6.0. Last 30 days: 49 matches, win rate 59%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.