Yuve

USA
216 matches tracked
ELO
2,454
Peak across the last 216 matches: 2,592
Rank NA ▼ 28 places
#1,809 #972 in US
30 days · before #1,781 · best #1,768
Last updated:

How does Yuve play?

Rating 1.01 (from 27 matches) K/R 0.76 ADR 81.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 19%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 1%−10 pp better than 6%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 32x 4K, 7 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.68+0.38 better than 99%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +62
= Stayed the same
K/R at 0.75, ADR at 81.3
▼ Got worse
Headshots −5 pp, Win rate −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 216 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day +4 ELO
28 matches · 29% wins
Between 0:00 and 6:00 −50 ELO, win rate 40%
On Fridays −27 ELO, win rate 34%

Yuve loses the most ELO in match 4 of the day: +4 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Cache
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 38%
0.70 better than 30%
77.5 better than 32%
0.87-
47% of 307 duels better than 25%
33% of 39 situations better than 35%
Cache49
53% -
0.83 -
89.6 -
1.30-
58% of 195 duels -
39% of 41 situations -
Ancient46
41% better than 15%
0.79 better than 71%
83.0 better than 57%
0.99-
50% of 183 duels better than 43%
29% of 45 situations better than 30%
Inferno18
33% better than 4%
0.75 better than 53%
78.2 better than 31%
-
45% of 49 duels better than 14%
50% of 12 situations better than 72%
Nuke16
50% better than 30%
0.78 better than 56%
77.6 better than 26%
1.17-
50% of 46 duels better than 32%
27% of 11 situations better than 26%
Dust 29
33% -
0.68 -
80.4 -
0.86-
55% of 22 duels -
38% of 13 situations -
Anubis3
33% -
0.59 -
57.6 -
1.03-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yuve plays

Across 216 matches Yuve averages K/R 0.76 and ADR 81.4; the rating across the 27 rated matches is 1.01. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.7 kills per match, 58% of them headshots. The strongest map is Cache with a 53% win rate in 49 matches. In 8 of 27 matches the rating was 1.10 or higher (30%), in 12 it was below 0.90. In 170 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: September 2026 at 1.01. Yuve loses the most ELO in match 4 of the day (+4 ELO, win rate 29%). Things go best from match 5 of the day (+131 ELO, win rate 55%). Improved over the last three months: ELO +62. Got weaker: Headshots −5 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.3. Last 30 days: 8 matches, win rate 25%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.