Yuta_0

Russia
On FACEIT since 2025 212 matches tracked 70 matches in 30 days
ELO ▲ 375
2,315
30-day peak: 2,315
Rank EU
#95,183
Russia #29,164 in Russia
Last updated:

How does Yuta_0 play?

Rating 1.03 K/R 0.74 ADR 80.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.7
Knife kills 7 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +322
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.7, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
43 matches · 47% win rate
From match 5 of the day −60 ELO
64 matches · 47% win rate

Yuta_0 loses the most ELO on Anubis: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 1.87 · Anubis
  3. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 71%
0.76 better than 57%
83.4 better than 61%
1.04 right on the average
55% of 393 duels better than 71%
39% of 31 situations better than 53%
Dust 258
50% better than 43%
0.72 better than 38%
78.6 better than 36%
1.02 better than 43%
52% of 305 duels right on the average
39% of 36 situations better than 56%
Anubis43
47% better than 33%
0.71 better than 30%
76.6 better than 22%
0.97 better than 24%
52% of 269 duels right on the average
29% of 21 situations better than 29%
Nuke19
63% better than 73%
0.75 better than 45%
80.7 better than 40%
1.09 better than 62%
53% of 74 duels right on the average
40% of 10 situations right on the average
Ancient10
50% -
0.77 -
81.6 -
1.05-
55% of 53 duels -
17% of 6 situations -
Cache8
75% -
0.77 -
82.8 -
1.09-
51% of 41 duels -
75% of 4 situations -
Inferno6
33% -
0.70 -
76.3 -
0.93-
48% of 40 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yuta_0 plays

Across 212 matches Yuta_0 averages K/R 0.74, ADR 80.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 35% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 82 of 212 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 148 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. Yuta_0 loses the most ELO on Anubis (−60 ELO, win rate 47%). Things go best on Dust 2 (+58 ELO, win rate 50%). Match no. 2 of the day goes best: 67% win rate, +55 ELO. Improved over the last three months: Headshots +6 pp, ELO +322. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.7, Win rate at 53%. Last 30 days: 70 matches, win rate 54%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.