Yunor1

Japan
On FACEIT since 2024 159 matches tracked 41 matches in 30 days
ELO ▲ 9
2,254
30-day peak: 2,288
Rank EU
#115,108
Japan #3,202 in Japan
Last updated:

How does Yunor1 play?

Rating 1.20 (from 124 matches) K/R 0.82 ADR 87.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 2.9
Zeus kills1 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 15x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +8 pp, ELO +363
= Stayed the same
ADR at 88.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
31 matches · 48% win rate
In match 2 of the day −23 ELO
36 matches · 39% win rate
On Saturdays +8 ELO, win rate 28%

Yunor1 loses the most ELO on Mirage: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 53 · Dust 2
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 13%
0.87 better than 92%
91.8 better than 90%
1.26 better than 95%
70% of 132 duels better than 99%
33% of 36 situations better than 40%
Anubis36
47% better than 33%
0.80 better than 75%
85.5 better than 71%
1.18 better than 89%
59% of 121 duels better than 89%
38% of 24 situations right on the average
Mirage31
48% better than 36%
0.75 better than 53%
79.3 better than 41%
1.07 better than 61%
59% of 85 duels better than 87%
36% of 25 situations better than 43%
Ancient20
45% better than 27%
0.83 better than 85%
89.8 better than 85%
1.17 better than 88%
55% of 91 duels better than 70%
20% of 15 situations better than 11%
Inferno16
38% better than 9%
0.93 better than 97%
94.6 better than 93%
1.38-
55% of 42 duels better than 56%
50% of 20 situations better than 79%
Nuke14
50% -
0.78 -
79.3 -
1.12-
69% of 29 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yunor1 plays

Across 159 matches Yunor1 averages K/R 0.82 and ADR 87.0; the rating across the 124 rated matches is 1.20. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 38% headshots. The strongest map is Nuke with a 50% win rate in 14 matches. In 73 of 124 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 78 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. Yunor1 loses the most ELO on Mirage (−57 ELO, win rate 48%). Things go best on Anubis (+122 ELO, win rate 47%). Match no. 1 of the day goes best: 52% win rate, +65 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +8 pp, ELO +363. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 88.6. Last 30 days: 41 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.