Yung_Dracula
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 9.6% of rounds and so well below the average (12.8%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.59 (at the start 0.71). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.06. Last 3 months: 0.81 (at the start 0.99). Well below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 81.7. Last 3 months: 68.2 (at the start 77.7). Well below the average (78.5).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 46% (at the start 55%). Right on the average (46%).
Best month: September 2026 with 1,707. Last 3 months: 1,528 (at the start 1,628).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yung_Dracula loses the most ELO in match 1 of the day: −89 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 28 · Inferno
- Highest rating in a match: 1.90 · Inferno
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yung_Dracula plays
Across 88 matches Yung_Dracula averages K/R 0.63, ADR 71.4 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 6% of level 8 players. Averages 13.7 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 20 of 88 matches the rating was 1.10 or higher (23%), in 50 it was below 0.90. In 57 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. Yung_Dracula loses the most ELO in match 1 of the day (−89 ELO, win rate 40%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.12, Rating −0.18, ADR −9.5, Win rate −9 pp, ELO −100. Last 30 days: 21 matches, win rate 48%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.