YungDolf

Belgium
On FACEIT since 2015 190 matches tracked 57 matches in 30 days
Last updated:

How does YungDolf play?

Rating 0.97 K/R 0.71 ADR 81.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 22x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.3
= Stayed the same
K/R at 0.71, Rating at 0.97, Headshots at 41%
▼ Got worse
Win rate −10 pp, ELO −360

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
41 matches · 49% win rate
On Tuesdays −217 ELO, win rate 32%

YungDolf loses the most ELO on Ancient: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.07 · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 69%
0.74 right on the average
84.2 better than 66%
1.02 better than 46%
53% of 212 duels better than 61%
52% of 29 situations better than 84%
Ancient41
49% better than 43%
0.73 better than 45%
84.5 better than 66%
0.99 better than 39%
47% of 226 duels better than 28%
45% of 22 situations better than 68%
Inferno35
46% better than 25%
0.72 better than 46%
82.1 better than 60%
1.00 better than 41%
50% of 130 duels better than 42%
30% of 10 situations better than 33%
Dust 228
64% better than 90%
0.68 better than 23%
79.3 better than 43%
0.94 better than 22%
51% of 119 duels right on the average
39% of 18 situations better than 56%
Anubis20
30% better than 4%
0.62 better than 6%
76.2 better than 27%
0.85 better than 4%
54% of 68 duels better than 65%
43% of 7 situations better than 63%
Cache12
25% -
0.67 -
79.3 -
0.93-
48% of 50 duels -
25% of 8 situations -
Nuke9
44% -
0.73 -
80.3 -
0.96-
47% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YungDolf plays

Across 190 matches YungDolf averages K/R 0.71, ADR 81.9 and a rating of 0.97. Biggest strength: Utility hit rate at 42%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 59 of 190 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 160 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. YungDolf loses the most ELO on Ancient (−26 ELO, win rate 49%). Things go best on Mirage (+140 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, +38 ELO. Improved over the last three months: ADR +5.3. Got weaker: Win rate −10 pp, ELO −360. Unchanged in recent months: K/R at 0.71, Rating at 0.97, Headshots at 41%. Last 30 days: 57 matches, win rate 42%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.