Yuma_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average31% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.95 (at the start 1.10). Slightly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 83.4. Last 3 months: 78.7 (at the start 83.4). Just below the average (78.9).
Share of headshot kills
Best month: September 2026 with 32%. Last 3 months: 32% (at the start 28%). Well below the average (44%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 51%). Just below the average (51%).
Best month: September 2026 with 1,193. Last 3 months: 1,167 (at the start 1,047).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yuma_ loses the most ELO on Dust 2: −17 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yuma_ plays
Across 155 matches Yuma_ averages K/R 0.70, ADR 79.8 and a rating of 0.98. Biggest strength: Utility damage per round at 6.8, better than 94% of level 5 players. Most room to improve: Headshot rate at 31%, better than only 2% of level 5 players. Averages 14.8 kills per match with 31% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 60 of 155 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 118 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Yuma_ loses the most ELO on Dust 2 (−17 ELO, win rate 45%). Things go best on Mirage (+11 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp, ELO +120. Got weaker: K/R −0.09, Rating −0.15, ADR −4.7. Unchanged in recent months: Win rate at 50%. Last 30 days: 15 matches, win rate 40%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.