Yula69

Romania
21 matches tracked 21 matches in 30 days
Last updated:

How does Yula69 play?

Rating 0.88 K/R 0.66 ADR 74.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
AWPerMulti-killsHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 44%−6 pp · Ø 50% better than 14%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 14%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 95%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 0.83−0.15 · Ø 0.98 better than 8%
Pistol kills per match 2.4
Knife kills 1 in 21 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−1.9 pp · Ø 13.0% better than 14%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 35%
MVPs per match 1.7−0.5 · Ø 2.2 better than 8%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 31%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 56%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Patterns

Soon this shows where Yula69 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.40 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.75 -
83.0 -
1.02-
55% of 42 duels -
20% of 5 situations -
Anubis5
40% -
0.63 -
69.2 -
0.84-
37% of 27 duels -
-
Mirage4
25% -
0.38 -
52.2 -
0.44-
24% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yula69 plays

Across 21 matches Yula69 averages K/R 0.66, ADR 74.3 and a rating of 0.88. Biggest strength: Headshot rate at 55%, better than 95% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 14.4 kills per match with 55% headshots. In 5 of 21 matches the rating was 1.10 or higher (24%), in 11 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 21 matches, win rate 38%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.