Yuki111

Russia
On FACEIT since 2015 279 matches tracked 97 matches in 30 days
ELO ▲ 38
2,167
30-day peak: 2,232
Rank EU
#148,812
Russia #42,043 in Russia
Last updated:

How does Yuki111 play?

Rating 0.93 (from 259 matches) K/R 0.66 ADR 76.8 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.3
Zeus kills2 in 279 matches
Knife kills 3 in 279 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 34x 4K, 0 aces in 214 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +226
= Stayed the same
K/R at 0.66, ADR at 77.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −37 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 63%
0.64 better than 10%
74.7 better than 21%
0.91 better than 14%
44% of 323 duels better than 14%
40% of 47 situations better than 57%
Ancient80
59% better than 71%
0.73 better than 41%
85.1 better than 70%
1.01 better than 42%
50% of 357 duels better than 42%
53% of 47 situations better than 86%
Dust 278
45% better than 28%
0.62 better than 6%
72.4 better than 11%
0.88 better than 7%
38% of 251 duels better than 3%
38% of 37 situations right on the average
Cache13
62% -
0.62 -
72.4 -
0.89-
27% of 44 duels -
60% of 5 situations -
Inferno13
46% -
0.64 -
72.5 -
0.91-
45% of 58 duels -
40% of 10 situations -
Nuke5
20% -
0.56 -
68.9 -
0.72-
47% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yuki111 plays

Across 279 matches Yuki111 averages K/R 0.66 and ADR 76.8; the rating across the 259 rated matches is 0.93. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 73 of 259 matches the rating was 1.10 or higher (28%), in 134 it was below 0.90. In 214 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Things go best on Ancient (+56 ELO, win rate 59%). Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +226. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, ADR at 77.6. Last 30 days: 97 matches, win rate 52%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.