Yugi18

South Korea
106 matches tracked 15 matches in 30 days
Last updated:

How does Yugi18 play?

Rating 0.97 K/R 0.72 ADR 76.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 3 average.
Headshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 51%+4 pp · Ø 47% better than 79%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 33%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 17%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 64%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (41%).

Headshot rate 60%+19 pp · Ø 41% better than 99%
AWP share of kills 7%−3 pp · Ø 10% better than 39%
K/D 0.96+0.03 · Ø 0.93 better than 67%
Pistol kills per match 2.4
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.5%).

2K rounds 13.4%+0.9 pp · Ø 12.5% better than 80%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 66%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 6x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.21).

Utility hit rate 35%+1 pp · Ø 34% better than 63%
Utility damage per round 1.5−1.9 · Ø 3.4 better than 8%
Enemies flashed per round 0.05−0.16 · Ø 0.21 better than 7%
Deaths per round 75%+1 pp · Ø 74% better than 40%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −11.9, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.70 (at the start 0.78). Just above the average (0.69).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
27 matches · 44% win rate
From match 5 of the day +29 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Thursdays −27 ELO, win rate 39%

Yugi18 loses the most ELO in match 1 of the day: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
39% better than 19%
0.70 better than 61%
74.8 better than 47%
0.92 better than 47%
46% of 143 duels better than 42%
41% of 22 situations better than 63%
Dust 219
74% better than 99%
0.68 right on the average
74.4 better than 43%
0.96 better than 57%
48% of 79 duels right on the average
33% of 15 situations better than 44%
Anubis17
53% better than 61%
0.76 better than 84%
83.2 better than 83%
1.01 better than 74%
66% of 88 duels better than 99%
24% of 17 situations better than 18%
Ancient14
64% -
0.81 -
81.1 -
1.07-
47% of 72 duels -
46% of 13 situations -
Nuke11
45% -
0.71 -
73.4 -
0.94-
55% of 29 duels -
20% of 10 situations -
Inferno7
14% -
0.73 -
77.1 -
1.01-
52% of 33 duels -
43% of 7 situations -
Cache3
33% -
0.59 -
68.8 -
0.84-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yugi18 plays

Across 106 matches Yugi18 averages K/R 0.72, ADR 76.8 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 99% of level 3 players. Most room to improve: Utility damage per round at 1.5, better than only 8% of level 3 players. Averages 15.7 kills per match with 60% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 33 of 106 matches the rating was 1.10 or higher (31%), in 46 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. Yugi18 loses the most ELO in match 1 of the day (−27 ELO, win rate 44%). Things go best on Mirage (+14 ELO, win rate 39%). Match no. 3 of the day goes best: 62% win rate. Got weaker: K/R −0.08, Rating −0.10, ADR −11.9, Win rate −9 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 15 matches, win rate 40%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.