YuDJir0-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.98 (at the start 1.13). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.3. Last 3 months: 71.5 (at the start 84.3). Clearly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 42% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 61% (at the start 52%). Well above the average (50%).
Best month: October 2026 with 1,995.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 43 · Dust 2
- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 1.80 · Nuke
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How YuDJir0- plays
Across 70 matches YuDJir0- averages K/R 0.70, ADR 75.4 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 41% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 24 of 70 matches the rating was 1.10 or higher (34%), in 30 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. Improved over the last three months: Headshots +2 pp, Win rate +9 pp. Got weaker: K/R −0.13, Rating −0.15, ADR −12.8. Last 30 days: 33 matches, win rate 58%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.