YoungEuro

TH
269 matches tracked 69 matches in 30 days
Last updated:

How does YoungEuro play?

Rating 0.99 (from 68 matches) K/R 0.67 ADR 71.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 45%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 90%
AWP share of kills 8%−3 pp better than 47%
K/D 0.91−0.12 better than 8%
Pistol kills per match 2.1
Knife kills 10 in 269 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 10%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 32x 4K, 5 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.40+0.10 better than 77%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.2
= Stayed the same
Headshots at 59%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.62).

Patterns

From the last 269 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −54 ELO
23 matches · 43% wins
On Inferno −31 ELO
39 matches · 44% wins
On Mirage −29 ELO
43 matches · 56% wins

YoungEuro loses the most ELO on Dust 2: −54 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
58% better than 69%
0.72 better than 38%
78.3 better than 33%
0.99–
44% of 274 duels better than 13%
44% of 36 situations better than 67%
Anubis46
46% better than 28%
0.67 better than 16%
72.4 better than 10%
1.04–
42% of 160 duels better than 8%
37% of 19 situations better than 44%
Mirage43
56% better than 67%
0.67 better than 17%
70.3 better than 6%
0.98–
51% of 152 duels better than 47%
36% of 14 situations better than 41%
Inferno39
44% better than 18%
0.62 better than 3%
68.1 better than 1%
0.79–
39% of 132 duels better than 1%
44% of 16 situations better than 64%
Nuke35
51% better than 35%
0.69 better than 16%
72.1 better than 8%
1.15–
50% of 119 duels better than 37%
40% of 20 situations level
Dust 223
43% better than 18%
0.64 better than 8%
65.9 better than 1%
0.90–
32% of 107 duels better than 1%
9% of 11 situations better than 2%
Overpass7
29% –
0.50 –
58.8 –
-
25% of 20 duels –
50% of 2 situations –
Vertigo3
0% –
0.44 –
57.0 –
0.52–
19% of 16 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How YoungEuro plays

Across 269 matches YoungEuro averages K/R 0.67 and ADR 71.8; the rating across the 68 rated matches is 0.99. Biggest strength: Headshot rate at 59%. That is better than 90% of players on level 10. Most room to improve: Opening duels won at 42%. That is better than only 2% of players on level 10. On average 14.7 kills per match, 59% of them headshots. The strongest map is Ancient with a 58% win rate in 71 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 192 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. YoungEuro loses the most ELO on Dust 2 (−54 ELO, win rate 43%). Things go best on Nuke (+72 ELO, win rate 51%). Improved over the last three months: K/R +0.07, ADR +5.2. Unchanged in recent months: Headshots at 59%, Win rate at 50%. Last 30 days: 69 matches, win rate 51%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.