YoungCleaner

Russia
On FACEIT since 2021 194 matches tracked 76 matches in 30 days
ELO ▼ 91
2,220
30-day peak: 2,311
Rank EU
#127,474
Russia #36,330 in Russia
Last updated:
Next update possible in 15m 10s

How does YoungCleaner play?

Rating 1.13 (from 173 matches) K/R 0.81 ADR 87.7 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 173 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 40x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Win rate +6 pp, ELO +443
= Stayed the same
ADR at 88.2
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −87 ELO
43 matches · 30% win rate
On Dust 2 −25 ELO
47 matches · 36% win rate
On Tuesdays +3 ELO, win rate 33%

YoungCleaner loses the most ELO in match 2 of the day: −87 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.41 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 33%
0.80 better than 77%
86.7 better than 79%
1.16 better than 87%
50% of 177 duels better than 45%
26% of 31 situations better than 19%
Dust 247
36% better than 7%
0.73 better than 45%
81.5 better than 53%
0.99 better than 35%
46% of 193 duels better than 22%
44% of 18 situations better than 69%
Ancient32
53% better than 54%
0.87 better than 94%
94.2 better than 95%
1.21 better than 94%
57% of 127 duels better than 80%
33% of 18 situations better than 37%
Anubis26
54% better than 57%
0.82 better than 87%
88.5 better than 88%
1.17 better than 89%
59% of 97 duels better than 89%
40% of 10 situations better than 58%
Inferno15
33% better than 5%
0.81 better than 80%
88.3 better than 78%
1.09-
44% of 63 duels better than 10%
33% of 6 situations better than 41%
Cache9
67% -
0.96 -
98.9 -
1.37-
66% of 32 duels -
0% of 4 situations -
Nuke6
17% -
0.84 -
88.6 -
0.99-
52% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YoungCleaner plays

Across 194 matches YoungCleaner averages K/R 0.81 and ADR 87.7; the rating across the 173 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 87.7, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 82 of 173 matches the rating was 1.10 or higher (47%), in 44 it was below 0.90. In 152 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. YoungCleaner loses the most ELO in match 2 of the day (−87 ELO, win rate 30%). Things go best on Mirage (+30 ELO, win rate 47%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: K/R +0.04, Rating +0.12, Win rate +6 pp, ELO +443. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 88.2. Last 30 days: 76 matches, win rate 46%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.