YonoRey

Ukraine
On FACEIT since 2025 83 matches tracked 29 matches in 30 days
Last updated:

How does YonoRey play?

Rating 1.16 (from 33 matches) K/R 0.86 ADR 94.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 39% normal 0.90 to 1.09 15% weak 0.75 to 0.89 3% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
ClutcherMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.26+0.26 · Ø 1.00 better than 98%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 8x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 94.7, Win rate at 48%
▼ Got worse
K/R −0.05, Headshots −2 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.93. Last 3 months: 0.83 (at the start 0.88). Clearly above the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 16%
0.83 better than 90%
92.6 better than 95%
1.09-
64% of 56 duels better than 98%
44% of 9 situations better than 68%
Dust 217
65% better than 90%
0.94 better than 99%
101.6 better than 99%
1.34-
54% of 24 duels better than 71%
80% of 5 situations better than 99%
Ancient16
38% better than 11%
0.86 better than 94%
93.7 better than 94%
1.35-
75% of 8 duels better than 99%
0% of 1 situations better than 1%
Anubis13
31% -
0.80 -
91.1 -
0.95-
50% of 40 duels -
40% of 5 situations -
Cache5
40% -
0.82 -
84.7 -
1.26-
33% of 12 duels -
100% of 1 situations -
Inferno4
75% -
0.97 -
102.0 -
1.38-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YonoRey plays

Across 83 matches YonoRey averages K/R 0.86 and ADR 94.4; the rating across the 33 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 94.4, better than 98% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 19.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 22 of 33 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. Things go best in match 2 of the day (±0 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: ADR at 94.7, Win rate at 48%. Last 30 days: 29 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.