YoniiLee

Belgium
196 matches tracked 66 matches in 30 days
Last updated:

How does YoniiLee play?

Rating 0.96 K/R 0.69 ADR 79.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 25x 4K, 5 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether YoniiLee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −131 ELO
62 matches · 45% win rate
On Mirage −85 ELO
48 matches · 42% win rate
On Mondays +34 ELO, win rate 39%

YoniiLee loses the most ELO in match 1 of the day: −131 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
69% better than 95%
0.75 better than 62%
84.2 better than 71%
1.07 better than 70%
53% of 128 duels better than 65%
37% of 30 situations better than 43%
Mirage48
42% better than 21%
0.67 better than 22%
80.8 better than 58%
0.94 better than 25%
48% of 168 duels better than 36%
26% of 23 situations better than 18%
Inferno31
42% better than 20%
0.67 better than 28%
77.9 better than 43%
0.97 better than 38%
51% of 84 duels right on the average
27% of 22 situations better than 23%
Ancient29
52% better than 59%
0.72 better than 43%
81.3 better than 53%
0.99 better than 43%
50% of 111 duels better than 46%
22% of 23 situations better than 16%
Anubis21
33% better than 6%
0.59 better than 4%
70.3 better than 9%
0.84 better than 6%
51% of 37 duels better than 54%
45% of 11 situations better than 71%
Cache9
56% -
0.55 -
70.9 -
0.77-
50% of 34 duels -
0% of 1 situations -
Nuke9
44% -
0.72 -
81.1 -
0.93-
52% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YoniiLee plays

Across 196 matches YoniiLee averages K/R 0.69, ADR 79.6 and a rating of 0.96. Biggest strength: Utility damage per round at 5.7, better than 83% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 69% win rate in 48 matches. In 61 of 196 matches the rating was 1.10 or higher (31%), in 88 it was below 0.90. In 186 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. YoniiLee loses the most ELO in match 1 of the day (−131 ELO, win rate 45%). Things go best in match 3 of the day (+123 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +123 ELO. Last 30 days: 66 matches, win rate 50%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.